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- Path: cs.uwa.edu.au!jasonb
- From: jasonb@cs.uwa.edu.au (Jason S Birch)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: A4000 HD Drive, FORGET IT!
- Date: 12 Jan 96 03:29:19 GMT
- Organization: The University of Western Australia
- Message-ID: <jasonb.821417359@cs.uwa.edu.au>
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- mdaymon@rainbow.rmii.com (Maxwell Daymon) writes:
-
- >Jason S Birch (jasonb@cs.uwa.edu.au) wrote:
- >: cheap, but the cost of the disks is at least five times as much as a
- >: CD (assuming 25M) with only 4% the storage, and duplication of Zip
- ^^^^^^^^^^^^
- >Yet reusable. I have 20 CD-ROMs that have junk software on them that I
- >can do NOTHING with. At least I could use a Zip disk. Non-reusability is
- >a major drawback both to the users and producers.
-
- Yes, but this is a non-issue from the distributors point of view. They
- pay, say, $5 for a Zip disk, or $1 for a CDROM - for a game that cost
- $35, I would imagine that's significant.
-
- >Zip disks are less per megabyte - many low end users would be happy with
- >ONE or TWO zip disks. As it is, you will need far more floppies than Zips
- >to store the same information. Floppy speed is already frustrating, and
- >the Amiga can't even offer the benefit of the 500kbps speed of a normal
- >HD floppy.
-
- Agreed. I didn't consider floppies a reasonable medium. I think CDROMs
- are more attractive for software distribution, and Zips more useful for
- everything else. Floppy disks don't really come into the picture.
-
- >As other companies take the lead, Zip disks will become cheaper. By the
- >time AT have them as standard they will probably cost much less to
- >distributors (and they have reuse/resale value - so you won't get charged
- >with 'overstock protection' a cost added to CD-ROM distribution to
- >protect the seller)
-
- This is an effect I hadn't considered, but I don't know how big a
- problem it is. OTOH, Zips are probably more defect-prone than CDs, so
- there are at least two unknown factors in the final cost. :-)
-
- >Finally, I have read in a number of reports that media cost is actually
- >much less of a factor in price than we would be led to believe. Just a
- >cursory analysis of software prices of disk vs. CD-ROM games shows that
- >cost stayed the same or went UP when media cost went DOWN. (Yes, even for
- >shovelware).
-
- Sure, it went up even though the cost of media went down and they made
- a whole bunch of excuses for it. Do you expect them to *not* use more
- expensive media as an excuse for increasing it more? Of course they
- will.
-
- >When I said finally, I didn't mean it:
-
- >There is also something called the '25MB' Zip disk. A wonderful
- >alternative to 100MB disks and expected at around $7 in SINGLE quanitity
- >and at a much lower price to bulk buyers.
-
- Yes, this is what I had assumed (check "^" above). I had assumed a
- cost of $5 in quantity. While $1 -> $5 may not be a big difference for
- applications, it *might* make a big difference for games, which is the
- main focus of the low end.
-
- >The 25MB disk will have all the
- >advantages of speed and reusability, yet it won't cost any more than some
- >floppies (to distributors) who are looking at 6 and 10 disk distribution.
-
- Sure, floppies are a pain for distributors, especially compared to
- CDROM.
-
- >25MB disks will also decrease in price, especially if companies like AT
- >adopt (fortunately, Mac and clone companies are already looking into it,
- >and some have started).
-
- This is true.
-
- >: floppies) than CDROMs (stamped from a master). So, for software
- >: distribution, CDROM is a big win over Zip cost-wise. However, CDROM
-
- >Perhaps, but I'll pay the same or $2 more (which is likely what it would
- >amount to) for a disk that I can reuse if I want to.
-
- If the software game is anything like the hardware game, a $4
- difference in the cost to distributors will become a much greater than
- $4 cost to users. Of course, for the reasons you give, users might be
- willing to foot the bill - the question will be whether distributors
- can be convinced of that. Another thing, which game companies might
- not like, is being limited to 25M. Given Zips exist, there's even more
- pressure to fill up a CD with 600M of crap to make piracy difficult,
- so they're unlikely to be satisfied with <25M that a user can make a
- copy of in, what, 30 seconds? Given it's a SCSI device, I don't think
- any of their favourite annoy-the-hell-out-of-users-trackloader-scheme
- copy protection methods would be viable. If it's in the order of 100M,
- or so, then the cost of the Zip disk (either 100M or multiple 25M)
- becomes high enough that the user may as well have forked out the $35
- for the original. Unfortunately, the cost of the Zip disk(s) now becomes
- a *big* part of the equation for the distributor, whereas the CDROM is
- still only $1.
-
- >: So, we're back where we started. Zip seems like the perfect
- >: replacement for HD and floppy, until you look at how expensive it is
- >: to distribute software on compared to CDROM. CDROM alone, however,
-
- >You are completely ignoring 25MB disks and the fact that final cost
- >doesn't always reflect actual media cost. These factors convince me that
- >Zip is the answer.
-
- I was basing it on the former, but was assuming the media cost (and
- ease - as I said, duplicating CDROMs is fairly painless in large
- numbers, plus there are many places now that will do it) would be a
- significant factor for distributors, yes. From a consumer's point of
- view, I agree, a bundled Zip would definately be the way to go. The
- question is whether the game companies would go for it.
-
- --
- Jason S Birch ,-_|\ email: jasonb@cs.uwa.edu.au
- Department of Computer Science / \ Tel (work): +61 9 380 1840
- The University of Western Australia *_.-._/ Fax (work): +61 9 380 1089
- Nedlands W. Australia 6907 v Tel (home): +61 9 386 8630
-